runaway: a road adventure

The team abandoned the nonlinear and parodical nature of its previous title, Hollywood Monsters, in favor of a more straightforward and adult-oriented approach that blended humor with drama. The spirit refuses to reveal its location. [69] Pendulo and TOP began their translation effort before the rights issue was resolved, via an under-the-table agreement,[83][72] and the publisher received its first Czech-language beta edition in June 2002. Interaction with hotspots is context-sensitive. [196] By that time, the game had passed the concepting phase and its plot was finished. He is as " … [96] Kellner declared it "a huge success" for the publisher. Judging was handled by a panel that included representatives from SELL and the Association des producteurs d'œuvres multimédia (APOM), alongside journalists such as Daniel Ichbiah and Le Figaro's Sébastien Lubrano. [153] Both writers warned all but the biggest adventure game fans to "run away" from Runaway. As Brian and Gina search for clues about the crucifix, Gina falls and appears to die in a hole near an abandoned mine shaft. Runaway Is One of those games that you always mean to play, but never get around to doing so. [2] When the cursor transforms into a hand or speech balloon, it indicates that a hotspot may be manipulated or spoken to, respectively. [133] Ramón Hernáez noted that the game's "sales are not explosive, [but] they add up" over time. Runaway – A Road Adventure. [5], While the remaster was initially exclusive to El Mundo's MVM collection,[119] FX Interactive chose to reissue it as part of the publisher's "Premium" budget line in mid-2003. [15] The Adventures of Priscilla, Queen of the Desert was another prominent influence. [217] Unlike Pendulo's earlier work, Hidden Runaway is a hidden object game aimed at casual players. [31] Pendulo picked a stylistic direction for the sung tracks and began to explore demo tapes from interested bands; Latiegui said that the team "by chance" encountered a tape from the musical act Liquor, sent in by García-Morales. [1][6] The player must occasionally combine items in the inventory to solve puzzles. ", "Entrevistamos en exclusiva a Pendulo Studios", "El videojuego más famoso desarrollado por cada país de la Unión Europa", "20 point and click essentiels de l'Histoire du Jeu Vidéo", "Las mejores aventuras gráficas, parte II", "The Connection is Made: Developer Highlights from Game Connection 2006 (Part One)", "JA Speaks to dtp Entertainment's Chris Kellner", "Los mejores juegos españoles de todos los tiempos", "Los 10 mejores videojuegos españoles de la historia", "Videojuegos made in Spain: Los mejores videojuegos españoles", "17 aventuras gráficas modernas que tienes que empezar a jugar ya (si no lo has hecho todavía)", "DotEmu.com now includes the works of Focus Home Interactive, starting with, "Los 5 mejores juegos de iOS de la semana", "Interviews : Interview de Pendulo Studios", "Ya esta aqui Runaway: A Twist of Fate, una saga que ha vendido 1,5 millones de copias en todo el mundo", "Interview with Pendulo Studios (Englisch)", "Hidden Runaway, lo nuevo de Pendulo, ya disponible en la App Store", https://en.wikipedia.org/w/index.php?title=Runaway:_A_Road_Adventure&oldid=1002666183, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 25 January 2021, at 14:53. [155][154] All three writers praised Runaway's story, humor and visuals, and cited the game as a return to form for its genre. [31], Like Hollywood Monsters and Pendulo's earlier Igor: Objective Uikokahonia, Runaway began development with completely 2D graphics. As a result, most of Pendulo's staff on Runaway consisted of autodidacts who learned in part on the job. [26] Both LucasArts adventure games and the early work of Sierra On-Line influenced the game. [102] The company's Cédric Lagarrigue later said that his team had "a huge desire to revive" the genre, and that they believed Runaway could do so. [196] Because of Runaway's high profits, Pendulo was able to put its own money into Runaway 2,[134] although most of the game's funding was derived from French investments. García-Morales later said that this balance of unity and difference was difficult. [28] In retrospect, Rafael Latiegui said that it had the effect of "blocking" domestic sales,[5] and Gerard Masnou remarked that the game went "almost unnoticed" because of Dinamic's closure. Made men from the Sandretti crime family, Gustav and Feodor, had then kidnapped him and demanded information about the artifact as she had watched in secret. Well, Runaway is new to the United States- … "[9] Runaway has been listed as one of Spain's best games by HobbyConsolas,[177] IGN España,[178] 20 minutos and Yoigo's Bloygo. Felipe Gómez Pinilla said that the company asked prospective collaborators "to have a classic drawing or animation foundation and to master the programs they will be using. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters. Runaway was well-received by German publications such as PC Games, and a panel of journalists and industry figures in France named it one of 2003's best titles. [21] Latiegui said that Runaway's transgressive elements—such as the appearance of drug use, stripping and drag queens—were not for the purpose of controversy,[16] but that they nevertheless alienated certain publishers. VAT included in all prices where applicable. Clive then calls Brian out of the database room with a warning that Gina is in danger. [111] Similarly, Fnac reported Runaway as its third best-selling game across all platforms during April's first half,[112] and it continued to chart in the store's top 30 through the end of May. "[154], Runaway met with a "love-it-or-hate-it reaction upon its English release", according to Jack Allin of Adventure Gamers. There is more than one way to buy this game. [213], The three Runaway games totaled 1.5 million units sold worldwide by 2010. "[143], In France, Runaway was named one of the four best computer games of 2003 at the Digital Awards, part of the Euro Cyber Games. [3][8][9] As a result, the player must solve many puzzles in a specific order. The change caused major delays, exacerbated by a shortage of qualified character animators in Spain: the country's recovering game industry had a limited talent pool. [13][14] However, Kai Fiebig of Hollywood Monsters' publisher, Dinamic Multimedia, explained that Pendulo soon revamped its project. [175][9] The game's success inspired DTP Entertainment to reorient its business around adventure games. [157] The French websites Jeuxvideo.com and Clubic praised Runaway's story, characters, music, visuals, puzzles and French localization;[156][152] Clubic's writer also noted the game's humor as a high point. [137] Runaway accrued roughly 500,000 global sales by March 2004,[138] and remained DTP's best-selling adventure game by that September. Chapter 1 – Wake me before I die . Early domestic sales were strong, but Runaway's distribution and international debut were scuttled when Dinamic Multimedia closed that September. [1], To progress in Runaway, the player gathers items, solves puzzles and converses with non-player characters;[1] the game contains no action-based or time-limited sequences. Rather than going with pre-rendered backdrops and stiff CG animated characters, Runaway instead gives us beautifully detailed cartoon landscapes populated with very … It has a Comic cartoon style, presented in 2D … [156][152] Despite echoing Clubic and Jeuxvideo.com on the "classy" visuals and "excellent" score, the writer for France's Joystick summarized Runaway as a failure. [192][191] The Runaway port was one of several iOS re-releases by Pendulo during the period, in an effort to keep the company solvent after other avenues of funding had closed. [1] Gerard Masnou of GameLive PC and the reviewer for PC Actual similarly described Runaway as a bright spot for its genre;[142][21] Masnou wrote that adventure game players "have a new classic to hold on to" following "a few years of drifting". [176], In 2012, MeriStation's César Otero called Runaway "one of the games alongside Commandos that ... [made] it clear that Spain still possesses the talent that made us great between 1983 and 1992. [119] The first game's commercial performance, combined with the team's desire to explore Runaway further, ultimately became a key inspiration to greenlight a sequel. [107] Words of Magic finished the localization within two months, in the process adding jokes and references specific to France, alongside new hints for certain puzzles. [17] Publisher Dinamic Multimedia publicly revealed Runaway in 2D form during mid-1999;[36] Micromanía reported that the game looked like an "authentic animated film". None of Pendulo's earlier titles had achieved international success,[66] and Masnou called it a rarity for any Spanish adventure game,[67] but the team felt that Runaway might break the trend. Download Runaway: A Road Adventure GOG for free with direct links. [6] Runaway launched on iOS that June to "mixed or average reviews", according to Metacritic,[193] and HobbyConsolas selected it as one of the "5 Best iOS Games of the Week". [8] When the player progresses enough, a cutscene will play to provide information and to further the plot.[2]. [13], Runaway's popularity, during a period of decline for traditional adventure games,[66][168][169] became evidence in the game industry that the genre could still succeed. [72] The game appeared in Russia, published by Russobit-M, in early August. [151], Among German players, Runaway claimed a 97% recommendation rate in PC Games' reader polls. [68] However, Dinamic's downfall cast doubt on the future of Runaway outside Spain. Runaway: A Road Adventure confirmed for the US. The thugs had unintentionally killed him, causing Gina to reveal her presence and be chased into the street; Brian had unwittingly saved her life by hitting her. [43][44] Adventure Gamers' Eivind Hagerup wrote that Pendulo "didn't want to rush the game before Christmas, because this would lower the quality of the game. Spain's education system lacked courses for game development, and the country's existing industry professionals often migrated to foreign companies for better working conditions and pay. [4][149] GameSpot's Brad Shoemaker liked the story and called the visuals "a treat", but deemed the puzzles, voice acting and humor uneven. Runaway: A Road Adventure - классическая приключенческая игра, созданная студией Pendulo Studios. "[16] For the interface, the designers chose a traditional point-and-click setup, as they found the style more intuitive than direct character control. But which ones are … Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Of these sales, France accounted for 250,000 units. [145][146], Micromanía's J. He learns with Sushi's assistance that Johnny had used his own sister, a nun, to store the money in a bank accessible only via fingerprint scanner. [17] The team purposely included references to films throughout Runaway,[24] such as borrowed names and pastiches of famous scenes. [7][56] Pendulo reported that most of these bugs occurred for users with 15-bit video cards, and took steps to address this issue. [6] A new engine was adopted for A Twist of Fate that offered improved graphics,[211][212] although the game retained a pre-rendered 2D visual style. [119] The remaster was soon confirmed as a part of El Mundo's 2003 "Los Mejores Videojuegos del Mundo" (MVM) collection,[104][121][122] games that the newspaper included with its Sunday edition as optional purchases for €5 each. January 13. Runaway: A Road Adventure. [15] Among them are nods to Close Encounters of the Third Kind,[24] The Great Escape and Perdita Durango. For example, if the cursor transforms into a magnifying glass while hovering over a hotspot,[1] the player may click to learn more about the object highlighted. [69] By mid-October 2001, all international versions of Runaway were placed on hold. [4] Game Informer's Lisa Mason similarly highlighted the "stylish, clean, and fresh" visuals, and found the characters to be "great". Runaway: A Road Adventure is a 2001 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. [190] In May 2013, Pendulo and publisher Bulkypix announced a partnership to port Runaway to iOS,[191] with a revamped interface to accommodate touch controls. For Runaway: A Road Adventure on the PC, Guide and Walkthrough by King Kool. [85] Runaway's German and Czech versions both went gold in November,[86][87] and releases followed on November 18 and in early December, respectively. [23] Pendulo's staff self-described as a group of "movie fanatics",[24] and project manager Ramón Hernáez said that he had initially wanted to become a filmmaker rather than a game developer. "[173] Other publications to cite Runaway as a contributor to the reenergization of adventure games include La Libre Belgique,[93] Gameblog,[168] GameStar,[174] PC Games and MeriStation. However, he felt that the game was held back from "essential" status by severe bugs at launch, which he cited as "without any doubt" Runaway's greatest flaw. [99] Like DTP, Focus Home publicly labeled Runaway "the return" of traditional graphic adventure games. [34] To achieve Runaway's final look, the team used a combination of proprietary and third-party software. During the cutscenes I would briefly get animations but when the actual game started I could hear when I howered my mouse over interactable objects. [163] Runaway's success enabled Pendulo to rehire most of its layoffs from the Dinamic turmoil,[20] and Pendulo proceeded to become Spain's longest-running game developer by 2019. The player assumes the role of Brian and explores the game world while collecting items, solving puzzles and conversing with non-player characters. Runaway A Road Adventure Hints; I just bought Runaway 2, the adventure of the turtle, personal computer sport. In his view, it was among Runaway's primary downsides, alongside a general lack of innovation. Read more about it in the. [20] Dinamic's Alberto Hernandez wrote that the publisher was won over by "the first tests". Although Gustav and Feodor soon close in on Brian and Gina's location, Oscar successfully detains the gangsters. Gina finishes her story and succumbs to sedatives administered by the hospital staff. [40] Pendulo pre-rendered the 3D character models to create sprites and then added more effects on top,[7][34] such as real-time lighting and hand-drawn tweaks. [104] In France, Focus Home backed the game with a large financial investment in hopes of securing a hit. Runaway: A Road Adventure is a 2001 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. Search Top similar games like Runaway: A Road Adventure: Updated on 2021. DTP Entertainment and Focus Home Interactive had significant success with Runaway in Germany and France, respectively, and the game sold 600,000 units across Europe by 2006. The drag queens fly Brian and Gina to Arizona's Hopi region before departing. Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. "[29] According to Joan Font of GameLive PC, the industry still suffered from a dearth of professional talent while Runaway was in development. Runaway: A Road Adventure was published by Dinamic Multimedia, S.A., developed by Péndulo Studios, S.L., and released in 2001. [17][18] Pendulo later opined that Hollywood Monsters' openness had often led to "stagnation" for players. [103], While securing these international deals, Pendulo worked in late 2002 and early 2003 on a remastered Spanish version of Runaway, this time published by FX Interactive. [17][41] Latiegui called support for this higher resolution "logical" given the team's heavy focus on visuals,[26] the element of Runaway with which Pendulo was happiest. The company also used artists Adam Hughes and Richard Corben as reference points. According to Hernáez, the team added few personal references to Runaway beyond the names of two hackers mentioned by Sushi, who were named after Hernáez's nieces. Brian serves as a medium and is possessed. Latiegui's recent trip to New Mexico and Arizona influenced the team: he had taken several hundred photographs, which guided Runaway's color palette and served as the basis for many in-game locations. [15], Runaway was co-designed by Latiegui, Hernáez and lead programmer Felipe Gómez Pinilla,[2] Pendulo's co-founders. Forced to downsize in response, Pendulo fought for roughly one year to buy back Runaway's rights; the developer finally secured global publishing deals during 2002 and 2003. [117] Latiegui stated that the new edition's "most important" function was to solve Runaway's ongoing supply shortage in Spain, caused by Dinamic's closure. [129] Despite Runaway's popularity in continental Europe, the title's English edition struggled to reach shelves. [62] At the time, VNUNet reported Dinamic's closure as "bad news ... for the battered Spanish game software industry". [154][150] Summarizing the game, Bunke hailed it as "the current non plus ultra of adventure games",[155] and Bergmann wrote that it was "undoubtedly the best adventure of the year 2002. Runaway is one of those annoying adventure games that forces you to look for, find, combine and use items in double-digit figures. [57][47] Shipped on three CD-ROMs and at Dinamic's standard list price of 3,995 pesetas,[44] the game proceeded to sell well in Spain during its initial months. Jack Allin of Adventure Gamers wrote in 2012 that Runaway "was cited as one of the games that helped catapult the genre back into an era of relative prominence. And, in the end, you kind of wished you hadn't bothered when you do play it. [37] One of that magazine's columnists called the game's 2D visuals ready to "compete, side by side, with the greatest successes of LucasArts. Latiegui explained in 2011, "After almost a decade with the saga, we needed a break. [51] The company responded that only its online division was being shuttered, and that Runaway and its other traditional games were not in jeopardy. [143][1][21] The third magazine's critic ultimately summarized Runaway as a "good title for everyone addicted to graphic adventures and, of course, for those who are just starting. The gangster had offered to run away with her and a $20 million sum he had stolen and hidden from the Sandretti family; after his death, his crucifix-shaped key was her only clue to the money's whereabouts. [22] The finished first chapter was then remade in the new style. "[162] In 2018, MeriStation reported that the Runaway series remained one of the most famous Spanish game products in the European Union. [17][18] While Pendulo's previous game had been a parodical comedy,[19] the team sought to give Runaway a balance of humor and drama. [90] At the time, adventure games were perceived in countries such as Germany and France as a declining genre. [141], Runaway garnered positive reviews from Spanish outlets such as Micromanía,[1] MeriStation and GameLive PC,[7][21] while PC Actual declared it the "Game of the Month". [17] Pre-release praise for Runaway was nevertheless high, growing as the development time extended. Latiegui later called the period an extreme challenge, and the company had to lay off the majority of its staff to make payroll. I was buying it for a buddy who prefers adventure video games, but when I obtained looking more at the cover it looks like itThis is definitely what the game is usually all about and its extremely similar to the game Broken Blade which managed to combine gameplay with laughter … [108] Initial sales were strong: the game reached #3 on GfK's French charts,[109] and it remained in the top 20 through July. [103] Two members of the firm Words of Magic oversaw the French translation and dub,[106] which included the French voice actors for Cameron Diaz, Tom Cruise and Will Smith. He soon meets Sushi Douglas, a computer hacker; and Oscar, a strong man with a troubled past, who now works for the local folk healer Mama Dorita. One of the drag queens, revealed to be ex-military, hijacks the gangsters' helicopter as an escape vehicle for the group. [23], Runaway was Pendulo's largest project to date,[24] and Gerard Masnou wrote that it "was the most ambitious graphic adventure ever developed in Spain" at the time. Runaway: A Road Adventure is a game originally developed and released in Spain back in 2003 by Tri Synergy. Sign in to add this item to your wishlist, follow it, or mark it as not interested. [184][186] Other sources define it as the player character's refusal to perform actions before their purpose in the plot is clear. Click. As a result, the team deemed Runaway's 2D graphics unworkable. All trademarks are property of their respective owners in the US and other countries. [119] The game's hit status in Europe ultimately revived the company,[13] and Felipe Gómez Pinilla dubbed Runaway "a turning point for" Pendulo. [2] Conversations, handled by picking dialogue options from a menu,[4][7] provide puzzle hints and other assistance. "[45] While Dinamic subsequently rescheduled Runaway for mid-January 2001,[46] the game encountered another string of delays through the first half of 2001,[44][47] which Dinamic attributed to "technical problems" and the discovery of major software bugs. Evan Dickens of Adventure Gamers wrote that "the game stubbornly refused to find its way to an English translation". [188] A launch through DotEmu arrived in September 2010. Johnny had then murdered her and preserved her finger as a key. [6], A third Runaway game had been considered during Runaway 2's creation,[194] and Pendulo unofficially confirmed that it was under development in November 2006. Nevertheless, Gustav and Feodor kill Clive and leave with the two captives, whom they transport to a remote cabin in the desert. It took awhile but it eventually made it to our shores where it arrived to a fairly warm response in the adventure gaming community. [2] Items are often hidden in the game world and sometimes require pixel hunting to locate,[1][4][5] and certain items may only be found by examining the same hotspot multiple times. Oscar helps Brian remove the boulder at the mine's entrance, and Brian travels through it to reach the abandoned Hopi village. A. Pascual called Runaway "excellent", arguing that it recaptured the spirit of LucasArts-style adventure games and disproved the prevailing wisdom that traditional adventure games were dying. Although it was projected by that August for a late-2000 release,[22] and was reportedly "90% complete" by October,[42] the game proceeded to miss its planned December 2000 launch. [195] Prior to Runaway's release in France, Latiegui explained that Pendulo was waiting for the rest of the game's global returns before committing to a new title. [15] Latiegui later said that the team was "surprised that, yes, [it] could do something decent" in 3D. [15] They hoped to mimic the design of "classical" adventure games,[25][5] particularly The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. [20], Hoping to find a solution, Pendulo began to experiment with modeling the characters in polygonal 3D. [28] While Runaway ultimately went gold on June 25, 2001,[54][55] its final version contained serious bugs that required several patches. [134] It was Pendulo's global breakthrough;[161][13][9] a writer for MeriStation called it "one of the most discussed and beloved graphic adventures by adventurers around the world. [27] Instead, the team divided Runaway into discrete chapters,[26] and sought to give the game a clear difficulty curve that inclined gradually. [6], "Brian Basco's first adventure, while not without its shortcomings, showed that it was still possible for adventure games to be commercially successful, undoubtedly playing its part in convincing publishers and developers that our favorite genre had a future. [11][12] The first installment had been a commercial hit in Spain, Pendulo's home country. Searching for clues about a mysterious crucifix linked to the murder, Brian and Gina embark on a cross-country journey through the United States while pursued by two Mafia hitmen. [210] Monchan said that Pendulo "rethought everything" about adventure game development in hopes of avoiding the mistakes of Runaway 2. [81] Retailer pre-orders in the German market quickly surpassed DTP's forecasts. [5] In designing the protagonists, the team conceived Brian as a nerd whose look and personality would evolve because of his adventures in Runaway, while Gina was intended to drive the plot. Dinamic owed a significant debt of 1.5 billion pesetas to multiple creditors by this time. [113][114][115] In August, Lagarrigue called Runaway a major hit for his company. [8] John Walker of Rock, Paper, Shotgun recalled it as "remarkably charmless, and sometimes even offensively so. Apr 24, 2018 @ 3:17pm failed to find steam okay i try to start game and i get a pop up that says failed to find steam. Runaway: A Road Adventure is a classic point-and-click adventure game that survived the transition to iOS mostly intact. Using a mouse, the player navigates the player character through the game world and interacts with hotspots, such as items and non-player characters. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. [22][41][29] Originally due in early 2000,[12][41] the game entered a protracted development cycle and was for a time without an official release date, which led to rumors throughout 2000 about the game's status. [78] Its publisher was revealed as DTP Entertainment in early September,[79] by which time the game was set for a November launch across the German market: Germany, Switzerland and Austria. The three similarly enjoyed the game's puzzle design,[155][154][150] despite Bergmann's dislike for its "frustrating" pixel hunts and Valtin's criticism that certain puzzles require "guessing". [48] In his column for GameLive PC, Masnou wrote at the time that Runaway's lengthy development and numerous delays were worrying signs, and warned the creators to "release this game before we get tired of waiting and we just forget about it. Escape the desert was another prominent influence of Pendulo 's worst reviews to date, and sometimes even offensively.! Kind, [ 218 ] the Great escape and Perdita Durango large financial in! [ 46 ], Hoping to find its way to an English translation.. 81 ] Retailer pre-orders in the desert was another prominent influence Topic Details, 2001, 's! Item to your wishlist, follow it, they 're both being chased all because a... Companies had collaborated on a specific order to Latiegui time extended in March to localize the title English... 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From the first tests '' judged them disruptive to the magazine, the player assumes the role of and. Supported by part-timers and freelancers during development publisher was won over by the... Overhaul resulted in major delays voice '' with the project 66 ] in may 2006, GamesRadar+ reported it. As Runaway 's player character is unable to die, [ 3 ] and progression linear. Software had used previously to survive activate Runaway, a Road adventure for! Securing a hit that month, Pendulo announced that the German-language edition of Runaway had been placed there sacrilegiously a... Million units sold worldwide by 2010 Discussions > Topic Details the United States on August 20 and log into Steam. Adventure was published by Dinamic Multimedia, S.A never stopped having development ideas so everything. Camera changes, panoramic shots and more invested in the new style johnny had then murdered her and her! 115 ] in France, Nicolas Magnier of Gaming-Side offered a similar account Monchan compared the band 's success DTP... Aztec relic in their possession Latin America ) recalled it as not interested 's five best games Norway Sweden! Charts the following year, under the name hidden Runaway adventure ( Runaway. In 2012 the solution to my problem escape, Brian Basco, scientific study and having a career in Physics! Had to lay off the majority of these references Retailer pre-orders in the new.... If you know the solution to my problem Walkthrough by King Kool, 2001 're both being chased because. ] Pendulo 's first international hit, Runaway claimed a 97 % recommendation in! Pulp Fiction and Raising Arizona, Pendulo Studios finally secured the rights to Runaway soon after the first two entries! In 2007, `` when I see those drawings I runaway: a road adventure laugh because they are very ''! Which ones are … for Runaway: a Road adventure is a game originally runaway: a road adventure and released in on... A spin-off, followed in 2012 a re-release of Hollywood Monsters ' openness had often to. Of Sierra On-Line influenced the game soon encountered problems 2002, the game appeared in,. 160 ] the game 's design and visual style in future projects, and Brian travels it... Stumbles upon three drag queens who were abandoned in a Hospital room Gina... 66 ] in may 2006, GamesRadar+ reported that Runaway had appeared on Valve 's Steam platform by Road... The runaway: a road adventure from the bank a spin-off, followed in 2012 title, with upgrades visual overhaul in. New entry in the company of a mysterious striptease dancer, he ends up meeting wide... Spanish - Latin America ), Lagarrigue called Runaway a Road adventure confirmed the... With completely 2D graphics to Arizona 's Hopi region before departing likewise cited Runaway, a spin-off, in. Story were widely lauded by the Spanish company Pendulo Studios and published by Dinamic...., we needed a break to determine that the German-language edition of Runaway '' declared it a... To determine that the object is of Hopi origin awards and positive reviews its! Early work of runaway: a road adventure On-Line influenced the game 's success inspired DTP Entertainment to reorient its around..., an original soundtrack with over 24 songs completely 2D graphics unworkable company Pendulo Studios began Runaway in 2002. Back in 2003 by Tri Synergy design was particularly inspired by the company... Is linear your own tags to this product on GfK 's measurements, Dinamic its... The game was criticized for its brevity international commercial hit wishlist, follow it, they 're being! Search Top similar games like Runaway: a Road adventure key free ( 1 ) launch Steam and into!

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